[Test] Mortal Kombat 11 : “NetherRealm wins ! “

Mortal Kombat requires, in this eleventh episode starts things off with the famous Story mode. It is always fun to see NetherRealm insist – 2019 – we offer this type of content, but it should be recognized that the thing works rather well. To make it simple, after the death of Shinnok at the end of the previous episode, “moman” – the delightfully voluble Kornika – has decided to stop Raiden by any means necessary. As a good guardian of the time, that is, of course, with the timeline that she decides to have fun and this allows the writers to give heart to joy. Packed full of cutscenes and a mouthful of punch lines “impactful” is entirely dubbed in French, if you please – this Story goes in all directions. It is primarily the air of a delightful series Z even if very quickly it no longer has neither head nor tail.

This Story mode should be taken as a delirium, unpretentious and rather entertaining. On the other hand, have to rely on its only interest to justify an expenditure of more or less 60 euros is perhaps a little ambitious. Fortunately, NetherRealm has many other tricks up his sleeve… starting with content galore. A large part of this content is released also through the Story mode, but it will take much more fighting to have everything that the developers have intended. Without going into details, let’s talk about all the same the presence of 25 fighters, among which the best of the series such as Johnny Cage, Kano, Kitana, Sonya or Scorpion, but also three new ones, Cetrion, Geras, Kollector. I hope that other will arrive quickly, knowing that Shang Tsung – first-DLC – has already been announced.

Next to the Story mode, Mortal Kombat 11 provides logically a versus against the artificial intelligence, but also the mode Konquête and daily challenges to achieve to get more of the ” small parts “, this currency, intended to unblock the content. Once the b. a.-ba mastered, it is the versus mode against other players online or local – which is the whole point of a fighting game and Mortal Kombat 11 is no exception to the rule. There, it was important to test the online mode. A private room is available to stay “between people of good company” and the versus modes / king of the hill can have a good time. Sure, there are games classified for the play ” big arms “, but we prefer to retain the excellence of the netcode that poses absolutely no difficulty. The connection is as stable as it is fast and it is a joy of a player.

A lucky player because it is necessary to recognize that the gameplay in Mortal Kombat is aging rather well. Why get older ? In fact it is quite simple. Of course, NetherRealm brings a few new features to each episode, but on the bottom, it’s still Mortal Kombat is pure juice with its style, its characteristics. For example, it takes deal with a certain rigidity in the movement of the characters or this management more “cool” of timings for the transitions.

Mortal Kombat is also a game that continues to be content with the gameplay on the four buttons and only justification, therefore, not really the use of an arcade stick. But that’s not a problem, these are the trademarks of the series and, therefore, of the defects just to his critics. In fact, the whole works very well and NetherRealm knows how to make a few changes, subtle, but real. For example, the X-Ray moves introduced by Mortal Kombat X have been beheaded. They are “replaced” by the Fatal Blow, a special move that the fighter can launch as soon as her life goes below 30%.

Gameplay accessible forces, this move is triggered by simultaneously pressing the two buttons at the edge : his power allows the warrior to get back in the game and adds a bit of uncertainty, perfectly fitting with the atmosphere of Mortal Kombat. There are also large changes made to the system of Super, as it must now do so with two gauges : one for offense and one for defense. The idea is to allow the player to play tactician in increasing the power of an attack or its duration according to the needs of the moment, or more effectively use the design elements to defend themselves.

Wise idea on the part of the studio, a great tutorial is integrated so that all these new features – but also the very foundations of the game to the uninitiated – are detailed. The idea is of course to allow everyone to understand at their own pace the gameplay. Frankly, the principle is very simple, but remarkably effective as a help audio allows you to better control the timing of the different combos. This last point is also the image of the whole of the technical realization of Mortal Kombat 11. Outside of the amazing limit to 30 ips on all the cinematics, it is a small wonder. It is obviously necessary to enjoy the “gore free” of the franchise, but the whole is impressive. The care given to the decor is at least as remarkable and the sound is beautiful. Logically opus the most successful of the franchise, Mortal Kombat 11 is also very certainly, one of the fighting games the most impressive, technically speaking.